AI Insights · Timothy · September 2022
Performance of Top 5 Space Games on Unified Platform in Chile Q3 2022
A detailed overview of the top 5 space games in Chile during Q3 2022, highlighting their weekly downloads, revenue, and active user trends.
The performance of the top space games in Chile during the third quarter of 2022 showcases a mix of growth and decline across various metrics. Here’s a closer look at the trends for each of the top 5 games, based on data from Sensor Tower.
Words to Win from HDuo Fun Games saw a notable decrease in weekly downloads, dropping from approximately 20K at the end of June to just over 350 by the end of September. Weekly revenue fluctuated between $1 and $3, peaking at $3 in the weeks of July 4 and September 5. Active users also declined significantly, from nearly 40K to around 6K over the quarter.
Find the Alien by MOONEE PUBLISHING LTD experienced more stable weekly downloads, hovering around 16K in July and then gradually decreasing to 3.5K by the end of September. The game generated $3 in revenue in the final week of September. Weekly active users followed a similar downward trend, starting at 29.6K and ending at 15.2K.
Space shooter - Galaxy attack from 1SOFT maintained a relatively steady performance. Weekly downloads varied slightly, starting at around 10K in late June and ending at approximately 9.3K in late September. Revenue showed a peak of $1.1K in mid-September, with weekly active users remaining stable around the 42K mark throughout the quarter.
Solar Smash by Paradyme Games exhibited a significant increase in weekly downloads in late August, rising to nearly 14K. This trend continued with weekly downloads remaining strong through September, peaking at over 14K. Revenue also saw growth, peaking at $28 in mid-September. Active users increased from 54K in late June to over 71K by early September, before settling at 56K at the end of the quarter.
Galaxiga Arcade Shooting Game, another title from 1SOFT, showed a decline in weekly downloads from 13K in late June to around 4.5K in late September. Revenue remained relatively consistent, peaking at $535 in early August. Weekly active users fluctuated but generally decreased from 34.4K in late June to 26.6K by the end of September.
For more detailed insights and trends on these and other games, visit Sensor Tower.